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Dialogue Utility Nodes


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What is it?

A Dialogue Utility Node works the same as a normal utility node which is a container for utility assets and these utility assets are used for tasks/functionality that should happen in between dialogue. Think of spawning in an actor, teleporting the player or even a debug print string.

So, its basically the same except now specifcally for dialogue with also its own utility assets for dialogue. This means dialogue Utility assets cannot be used in mission graphs or vice versa.


Properties

  • Utilities: This is an array of utility assets that can be assigned to this node.